As most of you know, the role of architects design buildings & spaces are to create shelter for people who dwell in it, give a function or activity to a building, to create a certain boundary between people of different buildings, and to create a point of interest towards the viewers. When it comes to video gaming, there is a certain limitations that is done when creating that (especially open spaces). Because that sometimes there isn't enough depth towards the space, buildings tend to not show all of its contents, and they produce the games costly.
(The following images are examples from the upcoming 3DS game, Kingdom Hearts 3D [Dream Drop Distance)
The primary function of architecture in video gaming is supporting the gameplay.
Architecture functions as somewhat like movie sets in the game, where it captures the essence of the story for some narrative purposes. There are four ways in which Architecture supports the gameplay:
1. Constraint: Architecture limits the boundaries of players characters' freedom within the space that they're in.
This shows that the character is only restricted in moving forward left and right and cannot go backwards within the space. |
Something about the treasure chest does seem to be full of curiosity... |
The character is reflecting the enemy's attacks |
This indicate that the characters can roam the area without being interrupted by enemies. |
Despite its' limitations, there is also another function of architecture: to inform and entertain in its own right.
1. Familiarity: Familiar locations offer cues to a place's function and the events that are likely to take place there.
This indicates the familiarity of Notre Dame in Paris as a game setting in the game. |
This building resembles to old French-style architecture within the 17th & 18th century. |
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This type of space or atmosphere might suits best as a kind of space in our dreams |
This space is surreal due to the characters position by the skyscraper, and the objects lying around the air. |
This shows that the character is facing with a powerful enemy, therefore the atmosphere around the space is dark and evil. |
Architecture in video gaming is about the space in which the characters are playing their role, and it is where players can immerse themselves into the gaming environment. Therefore, it helps in creating a visual and virtual experience for players to enjoy.
Satria Rahmadi D.
1106024142
Reference:
Adams, Ernest. (2002) http://www.designersnotebook.com/Columns/047_The_Role_of_Architecture/body_047_the_role_of_architecture.html
Images Source (kh13.com):
- http://kh13.com/zenphoto/screenshots/e3-2012-2/03.jpg.php
- http://kh13.com/zenphoto/screenshots/game-watch/january-4-2012/9920.jpg.php
- http://kh13.com/zenphoto/screenshots/game-watch/january-4-2012/9936.jpg.php
- http://kh13.com/zenphoto/screenshots/game-watch/january-4-2012/9903.jpg.php
- http://kh13.com/zenphoto/screenshots/kingdom-hearts-3d-japanese-website/the-world-that-never-was/image+23.JPG.php
- http://kh13.com/zenphoto/screenshots/4gamer-net/dream-drop-distance/0005.jpg.php
- http://kh13.com/zenphoto/albums/books/kingdom-hearts-3d-ultimania/kh3du05.png